111 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 3.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.75 out of 10 [36 ratings]
  • Difficulty: Beginner
  • Created Date: 6th Jun 2013
  • Release Date: 6th Aug 2010
  • Games Played: 0

Design Information
Territories 83
Continents 18
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Zombie States of America:

Ninja Nation

December 21, 2012 The Surprise - If no one expected the zombies to be intelligent, then absolutely no one expected the citizens of the USA and the ZSoA to be overthrown completely by ninjas! The citizens barely put up a fight against the ninja clans. Thus, Ninja Nation was born! Clan areas have been designated in the new Ninja Nation and a massive tournament has been held to identify the top clan! Who will come out as the master clan?

Basic movement (no border modifiers present in this scenario) and bonuses as displayed on the board!

Important Note: Tennessee and Mississippi are single territories separated by other states.



Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 2 units per x territories owned6
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone