179 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 6.41 out of 10 [17 ratings]
  • Difficulty: Intermediate
  • Created Date: 29th May 2013
  • Release Date: 31st Mar 2011
  • Games Played: 0

Design Information
Territories 122
Continents 35
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Disabled
Open Games 0
 
Cards
Prepare
Hunt
Battle
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Black Night Default Default
2 Gangrene Default Default
3 Brown Puss Default Default
4 Pink Brains Default Default
5 Chunk Lime Default Default
6 Dawn Blue Default Default
7 Puke Purple Default Default
8 Stale Red Default Default
9 Blue Moon Default Default
10 Full Moon Default Default
11 Orange Crush Default Default

Board Description

Mall of the DEAD:

Classic

Cumberdale Classic

Welcome to the mall, where you may leave, but not "alive"!!!

Collect shops for bonuses, eat other players to win!

Thanks!

=Yertle

Version 2.0 now allows for Return to Unit Placement from Attack in order to mimic the intended Rules of the original.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeHeavy
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn1
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territory20
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone