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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Two players with a high number of neutral territories. Players take turns picking territories and placing units. Note: this could take a while! Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Standard rules except card bonuses go 4, 6, 8, 10 and then repeat. No neutrals. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Standard rules are used except the fortify at the end of the turn is to any connected territory. No neutrals. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Regular rules with a high number of neutrals. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Regular rules with a low number of neutrals. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Regular rules with a medium number of neutrals. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. All Standard rules apply except that cards are not used. No neutrals. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. No fortifies allowed. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Now playable from 2 to 10 players. v2.0: Added missing border from Southern Europe to North Africa Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. An unlimited number of units can be held in reserve. Light fog is suggested. No neutrals. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Standard rules applay except that you can return to placing units after attacking. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Initial territory selection and initial placement is done simultaneoulsy. No neutrals. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionSimulGear scenario for Global Warfare by CK66 70%/80% Attack Dice (i.e. every attacking unit has a 70% chance of scoring a hit while every defending unit has an 80% chance) 1 Reinforcement per turn 5% fatigue every 3 orders Card Scale: 4,6,8,10,12,4,6... Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. Standard Rules are used except that 3 fortifies to bordering countries are allowed at the end of each turn. No Neutrals. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. 20 sided dice are used. Continent bonuses are multiplied by 20. Each territory starts with 20 units. Card bonuses go up by 20. 20 units for every 3 territories. 20 minimum units per turn. 20 elimination bonus. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionThis should be familiar to most as the classic board game Risk. Capture continents to earn bonuses and use them to take over the world by eliminating all before you. In this version territory selection is turn based and then every player places thier units simultaneously. v2.0: Added missing border from Southern Europe to North Africa Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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