204 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 5.50 out of 10 [2 ratings]
  • Difficulty: Beginner
  • Created Date: 30th Dec 2009
  • Release Date: 15th Jan 2010
  • Games Played: 15

Design Information
Territories 45
Continents 14
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Co
Ex
Ist
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Christianity Default
2 Judaism Default
3 Islam Default
4 Hinduism Default
5 Budhism Default
6 Taoism Default
7 Mormonism Default
8 Zoroastrianism Default
9 Scientology Default
10 Confuscianism Default
11 Atheism Default
12 Rastafarianism Default
13 Sikhism Default
14 Cheondoism Default
15 Shinto Default
16 Unitarianism Default

Board Description

TEMPLE

This version is meant for 4 players.

Each player begins with 3 units in 2 outside territories, each is worth +1. Each player will also begin with 2 other "random" territories. Once you make your way into the city, each base is worth +3. If you conquer the temple, you get +5, and if you control the surrounding area as well, you get an additional +3. Cards increase by 1, territory bonus is divided by 3, all dice are standard 6v6. Enjoy.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone