179 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 8.40 out of 10 [5 ratings]
  • Difficulty: Advanced
  • Created Date: 21st May 2012
  • Release Date: 9th May 2012
  • Games Played: 73

Design Information
Territories 178
Continents 437
Advanced Features One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Violet Default Default
7 Brown Default Default
8 Cyan 0 Default
9 Pink 0 Default
10 Black 0 Default

Board Description

FINAL FANTASY

<TUTORIAL>

RULES:

OVERVIEW:

This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity.

To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn.

FIGHT:

All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana.

MAGIC:

All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost.

POTION:

The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally.

BLOCK:

To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character.

ATTACK DESCRIPTIONS:

STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified.

STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory.

HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana.

EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell.

TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell.

POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn.

CHARACTERS

Barbariccia

HP 500

Mana 100

Mana Regeneration 30

Slap 40

Steal* 20

Bolt 100

Heal 40

HP Potion 60

Inventory Max 7

Mana Potion 60

Inventory Max 7

Block -10

Dragon Head

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Stun* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Dragon

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Steal* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Warrior

HP 350

Mana Max 40

Mana Regeneration 10

Dagger 35

Steal* 20

Curse 40

Reflect* 30

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Mage

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Blast 60

Missile 30

HP Potion 50

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Wizard

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Zap 50

Heal* 40

HP Potion 30

Inventory Max 5

Mana Potion 50

Inventory Max 5

Block -10

Ninja

HP 350

Mana Max 40

Mana Regeneration 10

Tonfa 40

Poison* 25+10/30

Typhoon* 40

Reflect* 10

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

CONFUSED?

http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related

http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 178
Continents 437
Advanced Features One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
3
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Monsters Monsters Default Default
2 Warrior/Wizard Heroes Default Default
3 Mage/Ninja Heroes Default Default

Board Description

FINAL FANTASY

<TUTORIAL>

RULES:

OVERVIEW:

This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity.

To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn.

FIGHT:

All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana.

MAGIC:

All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost.

POTION:

The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally.

BLOCK:

To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character.

ATTACK DESCRIPTIONS:

STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified.

STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory.

HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana.

EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell.

TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell.

POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn.

CHARACTERS

Barbariccia

HP 500

Mana 100

Mana Regeneration 30

Slap 40

Steal* 20

Bolt 100

Heal 40

HP Potion 60

Inventory Max 7

Mana Potion 60

Inventory Max 7

Block -10

Dragon Head

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Stun* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Dragon

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Steal* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Warrior

HP 350

Mana Max 40

Mana Regeneration 10

Dagger 35

Steal* 20

Curse 40

Reflect* 30

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Mage

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Blast 60

Missile 30

HP Potion 50

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Wizard

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Zap 50

Heal* 40

HP Potion 30

Inventory Max 5

Mana Potion 50

Inventory Max 5

Block -10

Ninja

HP 350

Mana Max 40

Mana Regeneration 10

Tonfa 40

Poison* 25+10/30

Typhoon* 40

Reflect* 10

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

CONFUSED?

http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related

http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOn

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionSeats
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsSeats

Design Information
Territories 178
Continents 437
Advanced Features One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
5
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Monsters Monsters Default Default
2 Warrior Heroes Default Default
3 Mage Heroes Default Default
4 Wizard Heroes Default Default
5 Ninja Heroes Default Default

Board Description

FINAL FANTASY

<TUTORIAL>

RULES:

OVERVIEW:

This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity.

To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn.

FIGHT:

All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana.

MAGIC:

All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost.

POTION:

The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally.

BLOCK:

To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character.

ATTACK DESCRIPTIONS:

STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified.

STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory.

HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana.

EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell.

TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell.

POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn.

CHARACTERS

Barbariccia

HP 500

Mana 100

Mana Regeneration 30

Slap 40

Steal* 20

Bolt 100

Heal 40

HP Potion 60

Inventory Max 7

Mana Potion 60

Inventory Max 7

Block -10

Dragon Head

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Stun* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Dragon

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Steal* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Warrior

HP 350

Mana Max 40

Mana Regeneration 10

Dagger 35

Steal* 20

Curse 40

Reflect* 30

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Mage

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Blast 60

Missile 30

HP Potion 50

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Wizard

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Zap 50

Heal* 40

HP Potion 30

Inventory Max 5

Mana Potion 50

Inventory Max 5

Block -10

Ninja

HP 350

Mana Max 40

Mana Regeneration 10

Tonfa 40

Poison* 25+10/30

Typhoon* 40

Reflect* 10

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

CONFUSED?

http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related

http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOn

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionSeats
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsSeats

Design Information
Territories 178
Continents 437
Advanced Features One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Barbariccia Monsters Default Default
2 Dragon Head Monsters Default Default
3 Dragon Monsters Default Default
4 Heroes Heroes Default Default

Board Description

FINAL FANTASY

<TUTORIAL>

RULES:

OVERVIEW:

This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity.

To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn.

FIGHT:

All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana.

MAGIC:

All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost.

POTION:

The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally.

BLOCK:

To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character.

ATTACK DESCRIPTIONS:

STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified.

STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory.

HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana.

EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell.

TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell.

POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn.

CHARACTERS

Barbariccia

HP 500

Mana 100

Mana Regeneration 30

Slap 40

Steal* 20

Bolt 100

Heal 40

HP Potion 60

Inventory Max 7

Mana Potion 60

Inventory Max 7

Block -10

Dragon Head

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Stun* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Dragon

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Steal* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Warrior

HP 350

Mana Max 40

Mana Regeneration 10

Dagger 35

Steal* 20

Curse 40

Reflect* 30

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Mage

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Blast 60

Missile 30

HP Potion 50

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Wizard

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Zap 50

Heal* 40

HP Potion 30

Inventory Max 5

Mana Potion 50

Inventory Max 5

Block -10

Ninja

HP 350

Mana Max 40

Mana Regeneration 10

Tonfa 40

Poison* 25+10/30

Typhoon* 40

Reflect* 10

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

CONFUSED?

http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related

http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOn

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionSeats
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsSeats

Design Information
Territories 178
Continents 437
Advanced Features One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
5
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Barbariccia Monsters Default Default
2 Dragon Head Monsters Default Default
3 Dragon Monsters Default Default
4 Warrior/Wizard Heroes Default Default
5 Mage/Ninja Heroes Default Default

Board Description

FINAL FANTASY

<TUTORIAL>

RULES:

OVERVIEW:

This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity.

To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn.

FIGHT:

All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana.

MAGIC:

All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost.

POTION:

The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally.

BLOCK:

To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character.

ATTACK DESCRIPTIONS:

STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified.

STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory.

HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana.

EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell.

TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell.

POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn.

CHARACTERS

Barbariccia

HP 500

Mana 100

Mana Regeneration 30

Slap 40

Steal* 20

Bolt 100

Heal 40

HP Potion 60

Inventory Max 7

Mana Potion 60

Inventory Max 7

Block -10

Dragon Head

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Stun* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Dragon

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Steal* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Warrior

HP 350

Mana Max 40

Mana Regeneration 10

Dagger 35

Steal* 20

Curse 40

Reflect* 30

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Mage

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Blast 60

Missile 30

HP Potion 50

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Wizard

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Zap 50

Heal* 40

HP Potion 30

Inventory Max 5

Mana Potion 50

Inventory Max 5

Block -10

Ninja

HP 350

Mana Max 40

Mana Regeneration 10

Tonfa 40

Poison* 25+10/30

Typhoon* 40

Reflect* 10

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

CONFUSED?

http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related

http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOn

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionSeats
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsSeats

Design Information
Territories 178
Continents 437
Advanced Features One-way Borders
View Only Borders
Fortify Only Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
7
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Barbariccia Monsters Default Default
2 Dragon Head Monsters Default Default
3 Dragon Monsters Default Default
4 Warrior Heroes Default Default
5 Mage Heroes Default Default
6 Wizard Heroes Default Default
7 Ninja Heroes Default Default

Board Description

FINAL FANTASY

<TUTORIAL>

RULES:

OVERVIEW:

This game aims to simulate the gameplay of an RPG battle. The object of the game is to work with your team to bring your opponents' HP down to 0. Each character has a maximum capacity for each HP, Mana, and Potions. These each can be replenished, but only to the character's specific capacity.

To select a move, you must take the 2 units that are placed each turn in your character's name on the respective menu, and attack down the menu to select your move. For example, if you are the Warrior, you will receieve 2 units in the territory in the shape of the word WARRIOR in the menu. From there, attack with 2 units to one of the subcategories: FIGHT, MAGIC, POTION, BLOCK. From there attack with 2 units into the name of the attack: FIGHT>DAGGER. Then attack from DAGGER with 1 unit to the arrow that is pointing at the target you choose for your attack. Leave one unit behind in the move's name on the menu, and the other in the arrow pointing at your target. You may only make 1 attack per turn.

FIGHT:

All moves under the FIGHT category have a number showing how much HP will be taken from the chosen opponent on the attacker's next turn. Some attacks have special abilities and are explained under the character sections. Attacks do not cost Mana.

MAGIC:

All moves under the MAGIC category have a number showing how much Mana they will cost, as well as how much HP will be affected. Some spells add HP to an ally, while other remove HP from an opponent. If a spell is cast with insufficient Mana, the character who cast the spell WILL BE ELIMINATED on the following turn. Each character has a maximum of 1+ the displayed maximum to prevent the loss of 100 HP when casting spells with high Mana cost.

POTION:

The numbers next to the Mana and HP under the POTION category show how much Mana or HP will be restored when used. When a potion is used, 1 potion is removed from the respective vial under POTIONS REMAINING. If your vial is empty, any attempt to use a potion of that type will fail. Some attacks can cause you to recover potions. You are granted 1 fortify per turn to share a potion with an ally.

BLOCK:

To BLOCK an attack, you may use your move to nullify one or two attacks that an opponent is aiming at your character. Blocking an attack costs an amount of HP per block, specific to each character.

ATTACK DESCRIPTIONS:

STUN/REFLECT - A character that has been stunned will be unable to attack the character who used Stun on the next turn. For example, if the Dragon selects to use STUN against the Warrior, then on the next turn, any attack the warrior chooses to make on the Dragon will be nullified.

STEAL - A character who uses steal will remove a potion from the targeted characters inventory and add it to the inventory of the character using steal. The type of potion stolen is dependent on whether the character using steal owns either the HP or the MANA territory.

HEAL - Heal adds as many HP to the targeted ally, as the spell costs in mana.

EMBER - When Ember is cast by both Dragon Head and Dragon, 10 damage will be dealt to each character in addition to the damage dealt by the spell.

TYPHOON - When Typhoon is cast, each opponent loses 10 HP regardless in addition to the damage dealt by the spell.

POISON - Poison will cause your target to lose 25 HP when the attack activates, and 10 HP on the following turn.

CHARACTERS

Barbariccia

HP 500

Mana 100

Mana Regeneration 30

Slap 40

Steal* 20

Bolt 100

Heal 40

HP Potion 60

Inventory Max 7

Mana Potion 60

Inventory Max 7

Block -10

Dragon Head

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Stun* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Dragon

HP 450

Mana Max 70

Mana Regeneration 20

Bite 40

Steal* 20

Torch 50

Ember* 25

HP Potion 40

Inventory Max 7

Mana Potion 40

Inventory Max 7

Block -10

Warrior

HP 350

Mana Max 40

Mana Regeneration 10

Dagger 35

Steal* 20

Curse 40

Reflect* 30

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Mage

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Blast 60

Missile 30

HP Potion 50

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

Wizard

HP 350

Mana Max 80

Mana Regeneration 20

Staff 20

Steal* 10

Zap 50

Heal* 40

HP Potion 30

Inventory Max 5

Mana Potion 50

Inventory Max 5

Block -10

Ninja

HP 350

Mana Max 40

Mana Regeneration 10

Tonfa 40

Poison* 25+10/30

Typhoon* 40

Reflect* 10

HP Potion 30

Inventory Max 5

Mana Potion 30

Inventory Max 5

Block -10

CONFUSED?

http://www.youtube.com/watch?v=jSuHkeZTeeg&feature=related

http://www.wargear.net/forum/showthread/1853/Final_Fantasy_Tutorial

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOn

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice1
Number of sides on Defender's Dice0

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionSeats
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOff
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsSeats