A Western Showdown!
At the beginning of the game you start with:Gunslinger - This is your capital. Lose it and lose the game. Capture the other player's and win. (But you can't lose you gunslinger for good unless you have lost your barrel also, or win unless you have shot out his barrel.)Gun - See below for what you can do with your gun. You can empty your gun's units, and you automatically reown it at the beginning of your next turn. One additional unit is placed in your gun every turn.
WARNING! YOUR GUN IS A VERY SMALL TERRITORY! Barrel - Each round you own your barrel 4 units are placed into your gunslinger. If your gunslinger is reduced to zero, you will get him back at the beginning of your turn if you still own your barrel. You can shoot out the other players barrel, and must do so to win, but you cannot capture it, or recapture your own when you lose it.Lantern - Your lantern gives you vision to the other players gunslinger, his gun, and his barrel. It also gives vision to the hawk, the skull and the two cacti. You can shoot out the other players lantern, but you cannot capture it, or recapture your own when you lose it. You can always see the other players lantern.
Your gun can shoot at the following:The other gunslinger. Reduce him to zero, after you have taken away his barrel, and win the game.The other player's lantern. Reduce it to zero and take away his vision.The other player's barrel. Reduce it to zero and take away one of his bonuses and make it so you can kill his gunslinger.The hawk and the skull. Owning each of these gives a 4 unit bonus that you can place anywhere.Each cactus. Owning each of these gives a 8 unit bonus that you can place anywhere.Your bullets. The first two are worth +1 each. The second two are +2 each. The last two are +3 each. These units are automatically placed in your gun. Each bullet has a unit maximum of 1 - so you can attack with 3's and not worry about wasting units. Your bullets cannot be attacked or seen by your opponent.
A few other things:
There is no fortifying in this game.
You won't get a card if you just shoot out a barrel or a lantern.
You can hold unlimited cards. Each set is worth 3 units.
Player 2 starts out with a few more units
The Wild image is Doc Holiday. The others are the Earp brothers.