95 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 8.33 out of 10 [6 ratings]
  • Difficulty: Intermediate
  • Created Date: 25th Nov 2009
  • Release Date: 16th Nov 2010
  • Games Played: 102

Design Information
Territories 131
Continents 23
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
12
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Villainous!!!
Evil!!!
Lonely!!!
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Barlow Default
2 Louis Creed Default
3 Carrie Default
4 Father Callahan Default
5 Richard Bachman Default
6 Randall Flagg Default
7 Cujo Default
8 Perse Default
9 George Stark Default
10 Leeland Gaunt Default
11 Jack Torrence Default
12 Blockade Billy Default
13 Tom Cullen Default
14 Clay Riddell Default
15 Roland Deschain Default
16 Crimson King Default

Board Description

**PLEASE READ**

This about file is rather important.

1. This is a LIMITED ATTACKS game. Yeah, that's right. At least CONTINUOUS attack is enabled. You can try and change that if you want but it plays a pretty important part in the game...you'll understand in a second. As in like, rule 2 directly below.

2. The streets and avenues defend with a 1 sided dice. Yes, I know that its cruel but it's important to get yourself indoors when night comes along. Ah...now that limited attacks thing makes a little more sense.

2. Staying at home ain't bad, but staying there forever is just waiting to be worm food...still that heavy front door should give you a +1 to defense from the streets. Likewise the stores provide a similar bonus.

3. Barlow watches over Jerusalem's Lot from the loft of the abandoned church. He has a habit of "dropping in" to visit townspeople in own their homes. That's right, the belltower can attack directly into the homes.

4. Finding your way out of Salem at night is impossible. Seems like the every street leads right back into town...

The town of Jerusalem's Lot is a quiet place by day. At night, things get a little crazy. People get a little extreme sometimes and occasionally accidents occur. Now ever since that Barlow fellow moved in, things have been crazier than ever. Seems every morning, some fool's body gets found, empty of blood and soul.

Good Luck!

and thanks for playing,

Cumberdale

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed13
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn1
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory5
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 131
Continents 23
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Villainous!!!
Evil!!!
Lonely!!!
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Barlow Default
2 Louis Creed Default
3 Carrie Default
4 Father Callahan Default
5 Richard Bachman Default
6 Randall Flagg Default
7 Cujo Default
8 Perse Default
9 George Stark Default
10 Leeland Gaunt Default
11 Jack Torrence Default
12 Blockade Billy Default
13 Tom Cullen Default
14 Clay Riddell Default
15 Roland Deschain Default
16 Crimson King Default

Board Description

**PLEASE READ**

This about file is rather important.

1. This is a LIMITED ATTACKS game. Yeah, that's right. At least CONTINUOUS attack is enabled. You can try and change that if you want but it plays a pretty important part in the game...you'll understand in a second. As in like, rule 2 directly below.

2. The streets and avenues defend with a 1 sided dice. Yes, I know that its cruel but it's important to get yourself indoors when night comes along. Ah...now that limited attacks thing makes a little more sense.

2. Staying at home ain't bad, but staying there forever is just waiting to be worm food...still that heavy front door should give you a +1 to defense from the streets. Likewise the stores provide a similar bonus.

3. Barlow watches over Jerusalem's Lot from the loft of the abandoned church. He has a habit of "dropping in" to visit townspeople in own their homes. That's right, the belltower can attack directly into the homes.

4. Finding your way out of Salem at night is impossible. Seems like the every street leads right back into town...

The town of Jerusalem's Lot is a quiet place by day. At night, things get a little crazy. People get a little extreme sometimes and occasionally accidents occur. Now ever since that Barlow fellow moved in, things have been crazier than ever. Seems every morning, some fool's body gets found, empty of blood and soul.

Good Luck!

and thanks for playing,

Cumberdale

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed13
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn1
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory5
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 131
Continents 23
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
6
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Villainous!!!
Evil!!!
Lonely!!!
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Barlow Default
2 Louis Creed Default
3 Carrie Default
4 Father Callahan Default
5 Richard Bachman Default
6 Randall Flagg Default
7 Cujo Default
8 Perse Default
9 George Stark Default
10 Leeland Gaunt Default
11 Jack Torrence Default
12 Blockade Billy Default
13 Tom Cullen Default
14 Clay Riddell Default
15 Roland Deschain Default
16 Crimson King Default

Board Description

**PLEASE READ**

This about file is rather important.

1. This is a LIMITED ATTACKS game. Yeah, that's right. At least CONTINUOUS attack is enabled. You can try and change that if you want but it plays a pretty important part in the game...you'll understand in a second. As in like, rule 2 directly below.

2. The streets and avenues defend with a 1 sided dice. Yes, I know that its cruel but it's important to get yourself indoors when night comes along. Ah...now that limited attacks thing makes a little more sense.

2. Staying at home ain't bad, but staying there forever is just waiting to be worm food...still that heavy front door should give you a +1 to defense from the streets. Likewise the stores provide a similar bonus.

3. Barlow watches over Jerusalem's Lot from the loft of the abandoned church. He has a habit of "dropping in" to visit townspeople in own their homes. That's right, the belltower can attack directly into the homes.

4. Finding your way out of Salem at night is impossible. Seems like the every street leads right back into town...

The town of Jerusalem's Lot is a quiet place by day. At night, things get a little crazy. People get a little extreme sometimes and occasionally accidents occur. Now ever since that Barlow fellow moved in, things have been crazier than ever. Seems every morning, some fool's body gets found, empty of blood and soul.

Good Luck!

and thanks for playing,

Cumberdale

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed13
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn1
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory5
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone