179 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 7.89 out of 10 [9 ratings]
  • Difficulty: Intermediate
  • Created Date: 11th Oct 2011
  • Release Date: 13th Jun 2011
  • Games Played: 157

Design Information
Territories 178
Continents 30
Advanced Features View Only Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Match
Candle
Torch
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Green Default Default
2 Blue Default Default
3 Orange Default Default
4 Purple Default Default
5 Gray Default Default
6 Cyan Default Default
7 Lime Default Default
8 Pink Default Default
9 Yellow Default Default
10 Violet Default Default
11 Khaki Default Default
12 SkyBlue Default Default

Board Description

Between the storm and the lights going out things are hard to see in the house. You know that others are inside with you. Make your way through the house searching for the intruders and eliminate them. Be forwarned that barreling into an attack may cause you to be trapped in a closet, bathroom, laundry room, or even the pantry. If you can make it outside to the circuit breaker you will be able to see everything in the house, but you must be careful as water and electricity don't seem to mix. Because of the blackout and the moonlight being limited, you will only be able to barely make out the others inside. Although, see if you can find the candles in each room to light the way.

Good Luck.

Bonuses for each room in the house are listed on the game page. With the exception of the Master Bedroom closet, all bedroom closets are NOT given a +1 bonus. Only the Hallway closets, and the linen closet are a bonus +1. Attacks via the circuit breaker are 4v6, and the circuit breaker can only hold a maximum of 5 units. All other attacks are standard dice. You can fortify to any connected territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyHide

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units20
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 168
Continents 30
Advanced Features View Only Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Match
Candle
Torch
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Green Default Default
2 Blue Default Default
3 Orange Default Default
4 Purple Default Default
5 Gray Default Default
6 Cyan Default Default
7 Lime Default Default
8 Pink Default Default
9 Yellow Default Default
10 Violet Default Default
11 Khaki Default Default
12 SkyBlue Default Default

Board Description

Between the storm and the lights going out things are hard to see in the house. You know that others are inside with you. Make your way through the house searching for the intruders and eliminate them. Be forwarned that barreling into an attack may cause you to be trapped in a closet, bathroom, laundry room, or even the pantry. If you can make it outside to the circuit breaker you will be able to see everything in the house, but you must be careful as water and electricity don't seem to mix. Because of the blackout, power is very limited and you will only be able to barely make out people inside.

Good Luck.

Bonuses for each room in the house are listed on the game page. With the exception of the Master Bedroom closet, all bedroom closets are NOT given a +1 bonus. Only the Hallway closets, and the linen closet are a bonus +1. Attacks via the circuit breaker are 4v6, and the circuit breaker can only hold a maximum of 5 units. All other attacks are standard dice. You can fortify to any connected territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyHide

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units20
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 168
Continents 30
Advanced Features View Only Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Total
Fog Override Disabled
Open Games 0
 
Cards
Match
Candle
Torch
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Green Default Default
2 Blue Default Default
3 Orange Default Default
4 Purple Default Default
5 Gray Default Default
6 Cyan Default Default
7 Lime Default Default
8 Pink Default Default
9 Yellow Default Default
10 Violet Default Default
11 Khaki Default Default
12 SkyBlue Default Default

Board Description

Between the storm and the lights going out things are hard to see in the house. You know that others are inside with you. Make your way through the house searching for the intruders and eliminate them. Be forwarned that barreling into an attack may cause you to be trapped in a closet, bathroom, laundry room, or even the pantry. If you can make it outside to the circuit breaker you will be able to see everything in the house, but you must be careful as water and electricity don't seem to mix. Because of the blackout, power is very limited and you will only be able to barely make out people inside. Although, see if you can find the candles in each room to light the way.

Good Luck.

Bonuses for each room in the house are listed on the game page. With the exception of the Master Bedroom closet, all bedroom closets are NOT given a +1 bonus. Only the Hallway closets, and the linen closet are a bonus +1. Attacks via the circuit breaker are 4v6, and the circuit breaker can only hold a maximum of 5 units. All other attacks are standard dice. You can fortify to any connected territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeTotal
Allow override of fog settingNo
Game historyHide

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units20
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone