177 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 7.50 out of 10 [6 ratings]
  • Difficulty: Intermediate
  • Created Date: 21st Nov 2009
  • Release Date: 15th Apr 2010
  • Games Played: 54

Design Information
Territories 33
Continents 28
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Larry Bird
Magic Johnson
Wilt Chamberlain
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Welcome to Horse!

Each of 4 players begins with 10 units in his or her repective corner. That territory is your CAPITAL CITY with assimilation set to 50%. The corner territories attack to the basketball players which begin empty. Those players attack the hoop, which has 1 neutral unit, with a +1 attack advantage. The hoop attacks to all "HORSE" letters, which each have 3 neutral units to begin. The letters attack the basketball which has 25 neutral units, and the basketball attacks back to the Capital Cities, which will result in player elimination.

There is a maximum of 3 attacks per turn, the standard dice are 6v6, the only modifier being 7v6 against the hoop. Each player is worth +1, and each "HORSE" letter is worth +3 with your respective player territory. The basketball is worth +10 There is light fog.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowed3
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %50
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone