176 Open Daily games
2 Open Realtime games
  • Rating:
  • Rating Score: 7.00 out of 10 [4 ratings]
  • Difficulty: Beginner
  • Created Date: 8th Jul 2011
  • Release Date: 9th Sep 2011
  • Games Played: 129

Design Information
Territories 132
Continents 36
Advanced Features One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 1,2,3,4,5,6,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Lion King
King of Pop
Burger King
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 Cyan Default Default
8 Lime Default Default
9 Pink Default Default
10 Brown Default Default

Board Description

OneWay

This map consists of +1 bonuses connected by one-way paths. From each territory marked with an arrow, you may only attack out from that territory in the direction the arrow points. You may fortify to any connected territory, but only in the directions of the arrows, so if you connect a loop of territories, you can fortify to any of them. There are no dead ends on the map, so every territory has at least 1 way out.

Players have unlimited attacks per turn, and 2 fortifies with card sets starting at 1 and increasing by 1 each time a card set it turned it. There is a territory bonus of +1/4 territories, with a minimum of 3 units per turn.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values1,2,3,4,5,6,7,8,9,10,11
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone