231 Open Daily games
3 Open Realtime games
  • Rating:
  • Rating Score: 4.00 out of 10 [2 ratings]
  • Difficulty: Beginner
  • Created Date: 29th Apr 2011
  • Release Date: 9th May 2011
  • Games Played: 21

Design Information
Territories 28
Continents 14
Advanced Features One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
8 10 12 14
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 2 [View]
 
Cards
Orange
Red
Blue
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Dodgeball

Each player begins with a player and a dodgeball. The dodgeball can be thrown at players on the other side of the court. If you tag them, you now posses that player, and can take his dodgeball in order to attack back to the other side. For every player you control, you get +1 if you also have that player's dodgeball.

Cards are always worht +5, Fog is light, elimination bonus is +5, card capture is on, and team options are all on. Enjoy.

PLEASE NOTE:

Much like in dodgeball, there is a high possibility you will be eliminated before being able to take a turn. Please have this knowledge going into the game.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed3
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn2
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone