• Status: Retired
  • Version: 1.0
  • Designer: Cramchakle
  • Rating:
  • Rating Score: 5.36 out of 10 [14 ratings]
  • Difficulty: n/a
  • Created Date: 9th Nov 2009
  • Release Date: 10th Nov 2009
  • Games Played: 69

Design Information
Territories 31
Continents 39
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 3,3,3,3,3,3,3
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Up/Down
Across
Diagonal
Wild

Board Description

Players may only attack down a column until they reach the chip tray, located below the board. The bottom row all attack the chip tray with +10 bonus to their dice, so don't leave many units in it! The chip tray then attacks back to the top row.

For each set of 4 spaces in a row, players receive a bonus as follows:

Up/Down = +1

Across = +2

Diagonal = +3

Bonuses overlap, so a long chain may be more profitable than several shorter ones.

You may keep a maximum of 8 units per space, but you may return to attack after fortifying.

Abandon is ON!!

Have fun!

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values3,3,3,3,3,3,3,3,3,3,3
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territory8
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone