181 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: Viper
  • Rating:
  • Rating Score: 7.67 out of 10 [9 ratings]
  • Difficulty: Intermediate
  • Created Date: 7th Apr 2011
  • Release Date: 29th Apr 2011
  • Games Played: 66

Design Information
Territories 4
Continents 0
Advanced Features
 
Board Settings
Gameplay
Available Players
4
Card Sets Worth 15,15,15,15,15,15,15
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Healing Potion
Healing Potion 2
Healing Potion 3
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red AA 15 Default
2 Green AA 15 Default
3 Blue AA 15 Default
4 Black AA 15 Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Turquoise Default Default
16 SkyBlue Default Default

Board Description

BRAWL!

by Viper

It's a BRAWL! 4 men enter one man leaves! It's a ridiculous match up of 4 skilled warriors.

Each fighter starts with 85 health points and gains 15 health points in the starting round and gains 10 health points each round after that. Once you defeat a brawler they then fight for you.

Each fighter also starts with 2 healing potions. You can gain more healing potions by defeating another fighter and recovering theirs. Each time you use a set of healing potions it will restore 15 health points.

Do you attack several other fighters first or pick one to go all out with. Or do you bide your time and let the other warriors tire themselves out. Go forth and determine your fate!

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderRandom order
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values15,15,15,15,15,15,15,15,15,15,15
Must capture non-empty territory to earn cardOn
Card deckA:18 B:0 C:0 W:0

Bonuses, Limits and Dice

Grant 5 units per x territories owned1
Minimum bonus units per turn10
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Chance of an attacker killing a defender85
Chance of a defender killing an attacker75
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone