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Gameplay Settings
| Gameplay Type | SimulGear | | Allow reinforcement moves before attack moves | Unlimited | | Allow reinforced units to attack in the same round | Off | | Allow order overloading | Off | | Allow unit pumping | On | | Maximum number of orders allowed per turn | Unlimited | | Turn Order | Seat order | | Allow fortification | Bordered | | Allow abandonment of territories | On | | Abandoned territories revert to neutral | Never | | Fog type | None | | Allow override of fog setting | Yes | | Game history | Show |
Team Settings
| Teamplay Enabled | Teamplay Only | | Team Vision | On | | Team Unit Placement | Off | | Team Unit Transfer | On | | Team Factory Production | Off |
Cards
| Cards | On | | Card Capture | On | | Maximum number of cards allowed | Unlimited | | Card values | 5,5,5,5,5,5,5,5,5,5,5 | | Must capture non-empty territory to earn card | Off | | Card deck | A:18 B:18 C:18 W:2 |
Bonuses, Limits and Dice
| Grant 1 unit per x territories owned | Disabled | | Minimum bonus units per turn | 0 | | Elimination bonus | 0 | | Capturing of reserves on elimination | On | | Maximum reserve units | Unlimited | | Maximum units per territory | Unlimited | | Auto Assign Factories | Off | | Chance of an attacker killing a defender | 75 | | Chance of a defender killing an attacker | 85 | | Fatigue: Chance of Attack success drops by | 0% per 1 turns |
Initial Setup
| Initial setup | Setup based | | Lock seat colors | On | | Lock seat order | On | | Lock starting bonus to: | Color | | Allow seat selection | None | | Number of units per Territory | 0 | | Territory selection | Automatic | | Unit placement | Automatic | | Neutral count | None | | Neutral Factories | | | Use team names defined in Colors | On | | Allow players to choose seats / teams | None |
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