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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionMap Style The letter in the scenario name designates the style of map. 'A' is the most open map, and will have lots of ways to move between two points. 'E' is the most constricted map and has lots of dead ends and large areas that can be defended from a single point. 'B','C', and 'D' maps sit along the same dimension, with 'C' maps identifying a happy medium. Fortification Each player can make fortifications at the end of their turn to any connected territory. The # of fortifications allowed is the sqrt(length*width) rounded up. Continents Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down. Cards The maximum number of cards that can be held is determined by the map size using this formula: 2+int(ceil(sqrt(sqrt(number of rows*number of cols))))) therefore: Board Size Max Cards Held 8x8 5 12x12 6 16x16 6 20x20 7 Miscellaneous This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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