61 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 7.58 out of 10 [26 ratings]
  • Difficulty: Intermediate
  • Created Date: 16th Dec 2010
  • Release Date: 23rd Dec 2010
  • Games Played: 0

Design Information
Territories 74
Continents 31
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Conquest
War
Famine
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

Son of a Gun, the Mayans were Right!!!

On December 20, 2012, a runaway comet hurdles between the Earth and the Moon unleashing cosmic destruction (always wanted to use that line). The Continents of the Earth shift to new locations and parts of the Continents are lost altogether. Mass chaos erutupts with the survivors and all Governments lose control. Only a few submarines and battleships survived and represent the last hope the Earth has for any sort of stability. Of course whoever has those ships wants it all and the Conquest of the Earth begins.

Starting Scenario:

  • Each of the 4 players start with 1 sub and the defending ship
  • Simultaneous selection for the remaining territories
  • Ports, remaining ships and any single bonuses start off neutral
  • Bonuses

  • Subs are worth +3
  • Ships are worth +1
  • Ports (stars) are worth +1
  • Continents are worth the amount labeled on the map
  • Ships

  • Ships can attack and be attacked by surrounding ships, ports and subs.
  • Ships are the only way to attack the ports aside from the land it belongs to.
  • Subs

  • Subs have a Max of 3 units
  • Subs can attack the defending battleship
  • Subs can attack the land with missles designated by the orange arrows on the map. Missles have a +2 attack modifier but are limited to the max units allowed in the sub (NOT ARTILERY BORDERS).
  • 2 fortifies per turn to any bordering territory. Minimum of 5 units per turn.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,12,14,16,18,20,22,24
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus10
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone