Koprulu Sector is a non-standard board that seeks to reproduce some of the aspects of Real-Time Strategy (RTS) games (Starcraft, Command & Conquer, etc.).
Gameplay:
Each player starts in a single Crystal on their own Base Mesa along the edge of the board. The goal is to expand, capturing and defending additional Crystals and Mesas before other players do. Mesa ramps ARE NOT Required to get the bonus for a Mesa.
Fog-of-War:
Fog is used to simulate the "fog-of-war" that is a common feature of RTS gameplay. At first the fog will appear excessive, but as soon as the central towers are in play the board will "lighten up" a bit.
Towers:
Towers have three benefits. They...
Can attack two countries beyond the Plains (non-Mesa) countries bordering them. This makes them useful for visibility and attacks. Defend 5v7 when attacked from the Plains bordering them. Towers defend with normal dice when attacked from the Mesa. Deliver a bonus of one army.
Crystals:
Crystals defend with a 4-sided dice, making them difficult to defend without also holding the surrounding territories.
Warp Crystals:
Warp Crystals allow a player to move from one side of the board to the other quickly. However, doing so incurs a minor dice penaly (6v7)
Neutral Counts:
Each player's Base Mesa is protected by large neutral counts on the ramps. This is to protect players who go late in the order from being rushed too early. The ramps for the Central Mesas are not heavily guarded, and the Central Mesas themselves are populated with single neutrals. All Plains territories have two neutrals, except the darker terrain between the Base Mesas, which contain 5-7 neutrals.Crystals that surround the Central Mesas have eight neutrals.