177 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.08 out of 10 [12 ratings]
  • Difficulty: Beginner
  • Created Date: 7th Oct 2010
  • Release Date: 28th Jan 2010
  • Games Played: 139

Design Information
Territories 67
Continents 15
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Train
Travel
Work
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Teal Default
2 Neon Default
3 Blue Default
4 Green Default
5 Red Default
6 Gold Default
7 Black Default
8 Purple Default
9 Navy Default
10 Yellow Default
11 Pink Default
12 Lime Default
13 Orange Default

Board Description

Io 2210

Io 2210 - The Jupiter moon has been thawed by Earth scientists and colonization has begun. While traveling to some icy regions are still hazardous, most land traveling occurs without a problem.

Abandon with player retain is enabled along with return to unit placement from attack. Ice field colonies have a -1 defend dice modifier when being attacked from land, while the ice field colonies have a -1 attack dice modifier when attacking to land.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:14 B:14 C:14 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone